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    speed build help

    IconSting
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    speed build help Empty speed build help

    Post  IconSting Sat Apr 11, 2009 1:04 am

    Gale Force help

    ok sure, your main focuses should always be (in order of importance):
    Stamina

    DDI

    Stamina Reducer

    Dodge

    DDR

    AB

    The Allowed And Denied Attacks (including the %'s which are very important)(mainly go for allowed attacks over denied)

    Health Points


    Pinning Bonus and Initiative Bonus (mainly)

    Adrenaline Gain

    Block

    (maybe some Bleed bonus as it does have some good effects and is killer in tag team matches)



    Things to leave out:

    Escape Submissions

    Pin Opposition

    Sub Bonus

    Sub Damage Increaser





    Follow this and you should do fine, for more tips as you go along keep an eye on Mad Dragon as i helped him as i just helped you. Smile

    I hope this helps you as much as it helps others i have taught. Smile


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    Nebuchadnezzar

    advise

    I don't mind, though I confess to struggling some here in the later game. To start is easy though. Get a few levels of resistance to build up HP and stamina, then a few levels of strength to get a starting point for adrenaline gain. After that go all-out on speed. dodge needn't be kept capped each level, perhaps 60% of your speed level will do nicely. Keep quickness capped, and plan on making initiative one of your first traits to level 40.


    You can escape needing to spend your XP on stamina, and throw it all into DDI instead.



    If there's anything I've missed, fire away.

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    The Stunning Summer Storm help

    important is ddi and later on attack bonus and beserker. speed will be quickness maxed until 40 then only every so often, dodge and extra attacks (mine are like 10 allowed right now)
    I only have 1 tm too, it helps springboard moonsault, its grounded and levels fast


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    Do all your stats until your tech is 10 minutes, then just train Speed, don't train Tech. Put all your tech into either submission escape or feint, block isn't needed.

    random guy.


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    what do you think will help my speed build?
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    Post  IconSting Sat Apr 11, 2009 12:09 pm

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    This is what ANT told me when I asked him for some advice.




    mate...all i can say is that when i planned my build i focused on getting my big moves out as soon as possible and into sigs...after this i realized that defense was a speed weakness, but rather than reinforcing that i decided to pump all i had into strength, which is all out attack. As you know speeds begin more attack sequences through our initiative, we have longer attacking chains "frenzied urge" and our sigs tend to come out earlier so i pumped up berserker"%chance to complete attack sequence" got 12 attacks out, and put all my ATs into stamina and power blow...Smash into your opponents hard and early leaving them busted up good before they get a chance to get their hands on you. I find this is also a good form of defense because their attacking power is diminished as they lose life and stamina so our natural evasion helps us dodge early and start completing more attack sequences. I found out that i was able to beat much more powerful opponents this way by pounding them into dust before their finishers had a chance to come out. Of course when i get caught...i get squashed, but that's the cross i chose to bear...

    he then goes on to say look at my results but keep in mind he chose to do that build.

    In his speed guide (this used to be sticky) -forget subbonus/damage,and pin moves, build up stamina most of all, chance to complete attack sequence and direct damage. he has 1 available moves and 72& chance to complete them. most important is getting the big moves out. when opponent pulls himself together your kicking his ass. springboard moonsault as grounded sig, 1/2 nelson face buster for bent, twisting ddt for groggy. invest effort to get this at expense of all else...this is investment in the future...once it is done and your sigs start building up executions and levels your wrestler will start going by those who had previously left you behind. Speeds have natural high initiative so we get sigs out faster...smash into opponents hard before they get their hands on you ..for the win.





    I have no bleed bonus but I wonder if that is wrong. Ant don't mention it. Speeds got good bleed moves.

    I am gong without damage resistence. I only had 30 before a reset so it wouldn't take me long to get it back (level 5 in AT). Ant one time wrote he had noDR. whther he meant low or really nothing IDK. However he mentions ATs in power blow and stamina so he might not have any in DR.
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    Post  IconSting Sat Apr 11, 2009 2:32 pm

    king neli's advice

    might - 20

    rage-21

    unstoppable blow- 20

    stiff blow - 0 (maybe should get up to something else)

    beserker -25 (want chains)



    improved reflexes- 38

    head start -40 (needed for jumping twisitn ddt)

    lightness -43 (will raisse next time I level)

    elasticity - 34 (need for twisitng ddt and jumpind twisitng ddt)

    frenzied urge - 35 (chains)



    block -18 (idk to raise or should be 0 =, maybe a way to get past techies)



    power grappling & grasp - 0 ( I havbe no sub moves so why bother. Ant said no sub moves and damage)

    escape artist - 26 _ don't do much

    feint -22 (will raise. others interrupt me yet I do little to them.)

    tirelss-28 (should be higher)

    toughness - 0 (Again no DR for me. I guess if needed get through ATs)

    thick skin -31

    willpower -0

    Pacification -15 ( a defense. less attacks the better)



    Thats what a high level speed told me

    keep your DR at 0 and for tech only get escape sub and feint block will not do much as you have enough dodge

    for resist get HP and stamina and for the XP you make get DDI increaser and stamina only

    also get pacification to 15-20 to get at least 3-4 attack denied
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    Post  IconSting Sat Apr 11, 2009 3:12 pm

    Here's my current speed slevels to give you something to work with.

    SPEED STATISTIC SKILLS: Pts. available: 19 Upgrade
    Improved Reflexes - Level 40
    For each point spent on Improved Reflexes, you gain 1 point on Dodge Bonus.
    Head Start - Level 38
    For each point spent on Head Start, you gain 1 point on Initiative Bonus.

    Lightness - Level 49
    For each point spent on Lightness, Stamina costs are reduced by 1%.
    Elasticity - Level 0
    For each point spent on Elasticity, you gain one point on Pin Bonus.

    Frenzied Urge - Level 20
    Increase the maximum number of your allowed consecutive attacks by one for every 5 points between this skill and your opponents "Pacification" skill.

    CLASS SKILL: Quickness - Level 40
    For each point spent on Quickness, you gain:
    - 1 point to Initiative Bonus
    - 1 point to Bonus Pin

    Nebs stats
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    Post  scalawag Sun Apr 12, 2009 12:28 am

    hmm, so now you're exploring a speed eh? sorry to burst your bubble but, you do realize noone here has a speed alt right? well, ok fine i did have one but meh. i deleted him too early to know if i was doing a good job on him. tongue
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    Post  IconSting Sun Apr 12, 2009 1:46 am

    Main things is to get your Quickness to about 40-50 before you stop raising it, also keep lightness high, if not max out.
    Remember stuff like direct damage and attack bonus to hit lots of moves, bezerker helps too. Also like everyone good DR and stamina always helps.

    Your TM should be Springboard Moonsault.

    I thought mmj has one and myst ?
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    Post  scalawag Sun Apr 12, 2009 2:25 am

    oh yeah i forgot about myst. but meh, i have yet to see him discuss about speed builds, or any builds for that matter.

    as for mmj, no offence but i think he's still relatively new to speeds.
    Ragnar Bloodwrath
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    Post  Ragnar Bloodwrath Sun Apr 12, 2009 5:54 am

    ask G T O as well
    his speed is a monster
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    Post  cg arsch Sun Apr 12, 2009 9:38 am

    maybe we can make somekind of class encyclopedy here
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    Post  IconSting Sun Apr 12, 2009 1:00 pm

    That's what I was thinking also this might help you find how to stop those monster speeds.
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    Post  cg arsch Sun Apr 12, 2009 2:56 pm

    so G T O and Madame Snapshot are missing
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    Post  scalawag Mon Apr 13, 2009 2:44 am

    ok, now i'm interested. i restarted my resist on eow to try another chance at a speed. as for why they are monsters, i'm guessing it's their initiative against so many of us who don't have much. and they are like techs because they attack so many times during a match such that they level moves very quickly compared to res, str, and bals.

    my plan for my build would be to suck for a while to get two TMs, then do a reset. there's no helping it, getting the best moves out of groggy and bent would take forever if i don't. you prolly noticed i didn't include grounded. well, the dmg there is too low for my taste, so i'll just put a finisher there instead. now i just need a good idea on how much my fin should cost.

    and, do speeds need AB? if not, i could go all out on DDI.
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    Post  Ragnar Bloodwrath Mon Apr 13, 2009 3:00 am

    speeds indeed do need AB, although not as much as bals or strenghts
    i guess 30-ish is fine for them
    and all TMs that a speed needs is a grounded one, springboard moonsault ... the best grounded DDI move in the game in the terms of dmg and availability
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    Post  Myst Tue Apr 14, 2009 8:38 am

    ...I have yet to care about builds Sad Sry. I think Pin Bonus is amazingly bad tho and no one should ever have it (excluding the class skill)

    It could be good to get trough ATs though, hrm
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    Post  IconSting Tue Apr 14, 2009 1:27 pm

    Oh so u had some experience. I had my speed back before the new system and did pretty well. I went for 2 TM and 2 finishers. It paid off really well.

    Mine is a bleeding build. There are a couple of speeds with Fujiwara Armbar and sub build. U got to choose one which u like. Smile

    Speed moves looked a little weak at first, but they are the moves with the highest bleeding bonus. Plus speed moves are executed more than other wrestlers and level up faster.

    Get half nelson face buster, twisting DDT, diamond dust if you are going for bleeding moves.
    Ok

    Keep upgrading Quickness until level 40

    Lets take a look at the moveset. These will be your aim.

    Grounded - Standing Moonsault. Get this asap and turn in into your trademark.

    Groggy - Twisting DDT seems a little far off for now. U can get Springboard Rolling Elbow Smash and get it to be your TM. I got blackout as my groggy TM and switched it out for Half Nelson Face Buster when i got it in Bent.

    Bent - Get those non bleeding moves and ultimately get Half Nelson Face Buster. THis is the best and most early move u can get in Bent.

    It seems a little messy with all th moves. PLan ahead. Get standing moonsault first. It is the most important.

    Ignore Stamina Reducer for now. It is essential in the future, but u will do fine without it.

    1st Ability: Quickness
    2nd Ability: Improved Reflexes
    total Ability: 54

    Fujiwara Armbar
    Minimum Damage: 3
    Maximum Damage: 15
    Attack Bonus: 18
    Bleeding %: 0
    Required Position: Grounded
    Obtained Position: Submission
    Suffered Position: Grounded
    1st Ability: Lightness
    2nd Ability: Frenzied Urge
    total Ability: 63


    G T O Help
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    Post  IconSting Mon May 25, 2009 9:25 pm

    DDI and attack bonus are key as well as berserker for strength.

    speed max out lightness and a high inisitive, block high but not maxed

    i have 11 allowed attacks i think lol

    1 tm, build quickness and lightness for springboard moonsault, just 1 tm no more. very key
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    Post  IconSting Sun Jul 05, 2009 3:37 am

    Springboard Moonsault
    Minimum Damage: 12
    Maximum Damage: 59
    Attack Bonus: 21
    Bleeding %: 0
    Required Position: Grounded
    Obtained Position: Grounded
    Suffered Position: Groggy
    1st Ability: Quickness
    2nd Ability: Lightness

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