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    Need Help with my build

    Max Vengeance
    Max Vengeance
    Mister Sinister
    Mister Sinister


    Posts : 129
    Join date : 2008-07-19

    Need Help with my build Empty Need Help with my build

    Post  Max Vengeance Sun Mar 22, 2009 8:48 am

    Strength (level 36)
    Speed (level 37)
    Resistance (level 40)
    Technique (level 63)


    ESSENTIAL INFORMATION
    Class: Technique
    Health Points: 910 (+50 / 1%)
    Stamina: 829,28 (+20 / 1%)
    Exp Points: 4.812
    Allowed Attacks: 6 (bonus 2%)
    Attacks Denied: 1 (bonus 54%)

    BONUSES
    Attack Bonus: 34
    Initiative bonus: 21
    Submission Bonus: 108
    Adrenaline Gain: 35
    Bleeding Bonus: 6
    Pinning Bonus: 5



    DAMAGE MODIFIERS
    Direct Damage Increaser: 17%
    Submission Damage Increaser: 101%
    Damage Reducer: 37%
    Stamina Reducer: 37%

    SKILLS
    Block: 35
    Dodge: 10
    Escape Submissions: 14%
    Pin Opposition: 1

    ADVANCED TECHNIQUES
    Power Blow: 1. Suckling
    Increased Resistance: 9. Rookie
    Inner Rage: 3. Baby
    Damage Resistance: 4. Inexperienced


    ENTRANCE
    1. Before entrance: Arena Blackout (19)
    2. Titan tron: Purple Light (19)
    4. Companion: Pyros (21)
    scalawag
    scalawag


    Posts : 47
    Join date : 2008-07-28

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    Post  scalawag Thu Apr 02, 2009 9:24 pm

    initiative could go higher
    stamina needs to improve
    too much feint in my opinion, could have been spent on block
    too much AB. i got 10 and i'm still fine
    DDI needs much improvement. and i really mean MUCH improvement.
    you definitely should improve your entrances. it'll help so much because you're a supporter and get much more matches than the non-supps.
    Ragnar Bloodwrath
    Ragnar Bloodwrath
    Slayer of Level Sitters
    Slayer of Level Sitters


    Posts : 71
    Join date : 2008-07-05
    Location : Croatia

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    Post  Ragnar Bloodwrath Fri Apr 03, 2009 2:26 am

    What Scala said.
    And to get entrances - invi, stable fights, vote->TPs->special tournys.(even if you don`t win a single one of them, 8 spec tournys per week would earn you 12800 FEs)
    scalawag
    scalawag


    Posts : 47
    Join date : 2008-07-28

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    Post  scalawag Fri Apr 03, 2009 3:32 am

    aaaaaactually, max is one of the few people that could beat me in the tourneys. maybe if you spam tourneys as much as i do, you might earn a lot as well. I also lost a bunch of ddi trying to move my stamina up.
    Max Vengeance
    Max Vengeance
    Mister Sinister
    Mister Sinister


    Posts : 129
    Join date : 2008-07-19

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    Post  Max Vengeance Fri Apr 03, 2009 9:32 pm

    what bizarro world is this? I tend to lose first round every time. Also since I have gone back to school, playing time reduces drastically. And I cant give rematches on invies.
    Max Vengeance
    Max Vengeance
    Mister Sinister
    Mister Sinister


    Posts : 129
    Join date : 2008-07-19

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    Post  Max Vengeance Sun May 10, 2009 1:39 pm

    did my reset today. A few flaws but they will soon be fixed.

    Class: Technique
    Health Points: 710 (+50 / 1%)
    Stamina: 842,4 (+20 / 1%)
    Exp Points: 5.845
    Allowed Attacks: 6 (bonus 0%)
    Attacks Denied: 0 (bonus 0%)

    BONUSES
    Attack Bonus: 5
    Initiative bonus: 34
    Submission Bonus: 116
    Adrenaline Gain: 45
    Bleeding Bonus: 5
    Pinning Bonus: 0



    DAMAGE MODIFIERS
    Direct Damage Increaser: 47%
    Submission Damage Increaser: 100%
    Damage Reducer: 61%
    Stamina Reducer: 34%

    SKILLS
    Block: 41
    Dodge: 5
    Escape Submissions: 4%
    Pin Opposition: 0

    ADVANCED TECHNIQUES
    Power Blow: 3. Baby
    Increased Resistance: 9. Rookie
    Inner Rage: 3. Baby
    Damage Resistance: 5. Young

    My adrenaline gain is ridiculously high because when I get 20 TP I am going to reset my ATs as well. I am dropping Inner Rage and will focus on Increased Resistance to 10, I will focus on working Sub Bonus higher, then damage resistance and then power blow. Should I bother with power blow? Another issue I noticed in my new build is at the beginning of the match I am only hitting light on my moves and at the end I hit devestating. I have 220000 fanterous left. Most my main moves are only level 25. Should I level them up? I also lost some of my good moves like rocket launcher and frog splash. I may be able to get frog splash back soon. My new build is all about a high sub bonus. I want my submissions to make my opponents submit. I will only increase sub damage via master skill. This new build may be ridiculously weak or ridiculously good. I have lost to sting a few times in ironman matches because I am a slow starter but some other people I had trouble beating lose to me in red vs red. I feel my hp is still way too low.

    I know no one here is a master build designer but I was thinking most techs focus so much on sub damage, that I should focus on bonus instead.
    cg arsch
    cg arsch
    Genius Mastermind
    Genius Mastermind


    Posts : 92
    Join date : 2008-07-03
    Age : 40
    Location : Germany

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    Post  cg arsch Sun May 10, 2009 8:12 pm

    since im still relativly new in tech business dont count on my word too much, but techs strongest weapons are sdi, sb and block (and of course the ridiculous sub moves). To my mind it is not a good idea to focus too much on ddi in the ats, since that is not really one of the techs strengths (i really only works if you have tons of exp and a hell of entrance like sanson and glide). Most techs that beat cg beat him because they make him forfeit, so I would say focus within your ATs on tech specifics as well. Also you might replace that DR at by a block AT. If you ever experienced how annoying this blocking could be you would see what I mean by that.
    So my AT sugguestion would be
    IR around lvl 10
    Mortal Sub
    Block
    and maybe a little dr but not too much or initiative
    The host of your money should go to entrance. Your move will lvl and i think lvl 25 is ok for the beginning
    (CG top moves are still not even close to that)
    About hitting light in the beginning: Well, I think its normal.
    scalawag
    scalawag


    Posts : 47
    Join date : 2008-07-28

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    Post  scalawag Sun May 10, 2009 8:17 pm

    you're a slow starter because you have low DDI. i didn't believe that DDI was important for us before. but a rotten RAGS showed me how irritating it is to only hit light for the WHOLE match. =P

    many focus on SDI because it causes injuries, plus it drains more stamina. it's a whole lot easier to make people tap when they're injured. it's the reason why i only have sub TMs and my sub fin is set to always.

    if you think that most techs focus on SDI and that you want to be unique, go for escape subs. it worked well for my resist on EOW, but still not too sure how it would work on a tech on TWG. i think it's an ace up a tech's sleeve in tags. i haven't tested it yet though.

    for your ATs, i recommend an overdose of stamina, then DDI. you won't believe just how effective an overdose of stamina would do. possibly some SDI, if you really want to focus on SB that much.

    as for levelling up moves, yes do it. up to 30 for important postions. possibly more for key moves like ankle lock, full nelson, MGS, verta, etc.

    I have lost to sting a few times in ironman matches because I am a slow starter but some other people I had trouble beating lose to me in red vs red.
    you're supposed to win in black vs red! lol =P

    hope i've helped you out in some way or another.
    Max Vengeance
    Max Vengeance
    Mister Sinister
    Mister Sinister


    Posts : 129
    Join date : 2008-07-19

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    Post  Max Vengeance Sun May 10, 2009 11:06 pm

    I am confused... Keep or ditch DDI AT? I focused mainly on might under my strength stat. Should I start training str. stat more and keep boosting up might?
    Max Vengeance
    Max Vengeance
    Mister Sinister
    Mister Sinister


    Posts : 129
    Join date : 2008-07-19

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    Post  Max Vengeance Mon May 11, 2009 1:07 am

    Class: Technique
    Health Points: 710 (+50 / 1%)
    Stamina: 942,4 (+20 / 1%)
    Exp Points: 2.931
    Allowed Attacks: 6 (bonus 0%)
    Attacks Denied: 0 (bonus 0%)

    BONUSES
    Attack Bonus: 5
    Initiative bonus: 34
    Submission Bonus: 136
    Adrenaline Gain: 33
    Bleeding Bonus: 5
    Pinning Bonus: 0

    DAMAGE MODIFIERS
    Direct Damage Increaser: 35%
    Submission Damage Increaser: 100%
    Damage Reducer: 31%
    Stamina Reducer: 34%

    SKILLS
    Block: 61
    Dodge: 5
    Escape Submissions: 4%
    Pin Opposition: 0

    ADVANCED TECHNIQUES
    Increased Block: 4. Inexperienced
    Increased Submission: 4. Inexperienced
    Increased Resistance: 10. Inexperienced

    This is my new stats with AT reset. Now does their look like their could be more improvement? 61 block is WAY better than the 31 I was sitting at a few months ago.

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